Section 01
Guides
First steps and progression.
Dungeon Settlers combines settlement building with tactical dungeon expeditions. Start with the beginner guide, or find a fix for leveling, research, Mood, Clay, or a lost Soulstone.
Choose the problem you see in your save. Each answer links to a guide with its evidence and version boundary.
Check the Goddess Statue, Mana Stone, and interaction that turns earned XP into a level.
Read the answerFind the starting Cogwheel, then check the Research Table's worker and required materials.
Read the answerRead the member's state tooltip and separate food, sleep, room, and expedition causes.
Read the answerThe modifier can remain after a room upgrade. Compare total Mood and the new positive effects.
Read the answerLook for reported Acid Slogel and Predatory Frog drops, check merchants, and troubleshoot pickup weight.
Read the answerCheck the kill, stone location, and Soul Trait rules before visiting a Region 1 or 2 dungeon merchant.
Read the answerFor broader planning, start at a category hub or its key guide.
Section 01
First steps and progression.
Section 02
Counters, barriers, fire, and recruits.
Section 03
Rooms, research, and supplies.
Section 04
Expeditions and safe returns.
Section 05
Current scope and future plans.
Listed by page edit date. Each guide states its source and reviewed build; a later edit does not imply a new game test.
Latest page update
Review the current patch before taking an older build or pickup routine into your next expedition.

Official media
See the settlement and expedition systems in the official launch trailer.
Watch on YouTubeCanOpener's dark fantasy strategy game casts you as the leader of a Guild expedition. You establish a settlement in barren land and prepare its members to explore the dungeon at the center of the surrounding calamity. CanOpener and WhisperGames publish the game together.
Short answers to questions that need more context than the current-version summary.
Expedition capacity depends on Rank: up to 6 members at Rank 2 and up to 8 at Rank 3. Check the current campaign rank for the limit that applies to your party.
No. Combat takes place in real time, but you can pause at any moment to evaluate enemies, reposition characters, and plan abilities.
Yes. Death can be permanent, making character development, equipment choices, preparation, positioning, and retreat decisions important parts of expedition strategy.
Community-made mods already exist in Steam Community Guides. Official modding support and Steam Workshop integration remain planned; community mods are separate from those promised features.
The developer currently estimates approximately two years in Early Access, but there is no confirmed full-release date and the schedule may change with development progress and community feedback.
No. This is an independent fan-made guide and is not affiliated with CanOpener, WhisperGames, Valve, Steam, or any other rights holder.